Building the Landscape – Displacement Mapping

When it came to modelling the huge mountainous valley for Abyss, I was faced with several different options:

  • Bump or Displacement maps
  • High poly modelling on Mudbox
  • Manual building

As I was unfamiliar with Mudbox, I decided to stick with the more familiar Maya.

Following this tutorial I attempted to make the mountain valley using purely a displacement map and a polygon plane. Needless to say this did not turn out as good as I was hoping.

This was the displacement UV I painted:

abyss tolopogy2.png

And this was the result:

displacement map attempt 1

It wasn’t long after that I scrapped the idea of displacement mapping and turned to more practical measures.

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