When it came to modelling the huge mountainous valley for Abyss, I was faced with several different options:
- Bump or Displacement maps
- High poly modelling on Mudbox
- Manual building
As I was unfamiliar with Mudbox, I decided to stick with the more familiar Maya.
Following this tutorial I attempted to make the mountain valley using purely a displacement map and a polygon plane. Needless to say this did not turn out as good as I was hoping.
This was the displacement UV I painted:
And this was the result:
It wasn’t long after that I scrapped the idea of displacement mapping and turned to more practical measures.