While researching various companies that had made cinematics for video games I suddenly remembered Blur; they had made the beautiful realistic looking cinematics for games such as The Elder Scrolls Online, Dishonoured 2, Knights of the Fallen Empire: Sacrifice, the “descending into Hell” scene from South Park: Bigger, Longer and Uncut and most recently provided many of the visual effects to Deadpool (2016).

Their style, though unique, always captures the essence of the original source, whether it be the fantastical landscapes of The Elder Scrolls or the the over-the-top craziness of South Park. We wanted to do as much justice to the source material as we possibly could by adopting the values of Blur and applying them to our project.


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