Some issues did arise in the film, such as in the first shot when some of the textures didn’t render and Maxine was floating, but despite a few minor issues we were happy with the product.
Things to fix:
- Floating Maxine
- Missing textures
- Maxine’s idle animation in shots 2 and 4
- Chad’s arm in shot 3
- Smoke effects in shots 7 and 8
This was a slight error in animation. I tried to parent Maxine to a motion path so she would glide smoothly down the road, but issues with the manipulator tools meant that she would be locked facing left and floating, so we ditched the motion path and instead used basic keyframes.
I was assigned as head animator for the final product. I stuck as close as possible to our original plans while still incorporating new ideas and methods of movement.
(The above shot was added because we felt that the anticipation in the following shot was too long, and feedback received informed us that our audience wasn’t sure whether or not Chad’s car was going to move.)
(The car animated)
We had to then move our protagonist onto her vehicle. I took on the task.
As Chad was our most expressive character we wanted him to have a variety of facial movements. I was in charge of creating the blendshapes.
Due to Chad’s high poly count, and with the high number of hidden faces I found in the mesh, it was challenging to complete this task, but in the end I succeeded, and Chad’s facial features are expressive and humourous.
To create the cartoon-ish look for the characters, we wanted to colour Maxine and Chad with flat lamberts.
Looking back at my film from first year, Toasted, where we used almost exclusively lamberts, we failed to see any reason not to use them to create a cartoon-ish effect.
We used 3 layers:
- Directional Lighting