While we were fixing the paint weights on the model for our main character, I went ahead and did a few animation tests.
While we were fixing the paint weights on the model for our main character, I went ahead and did a few animation tests.
For the rabbit characters I wanted to keep them looking relatively realistic, with slightly exaggerated proportions.
However the feedback I received for the design of the main character was that he looked a little too generic, and that there were some shots in the animatic where he looked a lot more appealing, so I changed the design of his face to be more round.
The Bramblesnake is a character concept that everyone seemed to like, so it was important to make him appear as visually interesting as possible while still appearing scary.
Callum has the idea to make the snake look more Draconic instead of looking like a normal snake (as many people find snakes to have adorable faces), which would hopefully make him look scarier.
We found no problems with the design of the Bramblesnake so we went ahead and modelled him.
The Cloudhawk is only going to appear as a dark silhouette, so it wasn’t important what the details of the hawk looked like, only it’s outline. I looked at pictures of Red Kites as I loved their striking silhouette as they fly, with a distinguishing feature being the iconic forked tail.
The Wolf is an important character and it was important that she looked really intimidating. I wanted to emphasise her mouth and her stomach. To do this I made her mouth really big, much bigger than a normal wolf’s, and made her stomach shrunken to give the appearance of a starving animal.
Everyone was happy with the design of the wolf, so we stuck with it.
Since the beginning I was always really keen on the idea of our rabbit carrying a leaf. Originally this was just as a cute little accessory, but since we implemented the rain, we decided that it would be used as an umbrella.
After reading several articles (and from my own personal experience) I realised that the leaf umbrella would serve as a nice metaphor for a comfort item.
Comfort items are very common and are used to help cope with stressful situations. As a child this could have been a blanket or a soft toy. Adults would probably find comfort in an item on their person. They would probably fiddle with their necklaces or twiddle their rings. A common comfort item in this period of time is a smartphone. A lot of anxious people usually find a small amount of sanctuary when they retreat to their mobile devices as an escape from the noisy and overwhelming modern world.
The common denominator in all these items is that they are physical and you can feel them. The movie Inception (2010) touched upon this topic with the “totems”:
The totems were used in the movie to let the bearer know whether or not they were still dreaming. In other worlds, they anchored them to reality.
The leaf, I thought, acted as a very good comfort item for the rabbit, as she acts braver when she holds it, and breaks down when she no longer feels it’s weight in her paws.
Because our animation is going to feature rabbits and have dark themes it seemed right to address the similarities between our film and Watership Down (1978) based on the 1972 book of the same name.
Of course the stories are very different, what with Watership Down being about a warren of rabbits on a journey to find a new home after their previous one was destroyed, and then rescuing enslaved rabbits from an evil warren. Our story is simply about a rabbit conquering her fears in a very surreal and intense manner. Both stories, however, do touch upon the topics of overcoming fear and it would be silly not to at least use Watership Down as a stylistic inspiration.
I’ve always loved how the rabbits actually looked like rabbits. Caricature was kept to a minimum, but yet the characters were still distinct and recognisable from each other. The backgrounds in the film were also beautiful and painterly, which made the characters stand out all the more.
The bold colours and striking silhouettes on this fan-made poster looked beautiful and I thought it would be a nice inspiration for the more intense scenes in the film.
Fiver’s visions in the animated movie are always surreal and abstract but yet are always very calm and spooky. I liked the tone and especially the colours as I think they bring a great mood to the film. I feel like they would be great references for the middle section of our film.
Quotes from the book that relate to our story:
“You know how you let yourself think that everything will be all right if you can only get to a certain place or do a certain thing. But when you get there you find it’s not that simple.”
“He fought because he actually felt safer fighting than running.”
“A thing can be true and still be desperate folly, Hazel.”
“There is nothing that cuts you down to size like coming to some strange and marvelous place where no one even stops to notice that you stare about you.”
“Rabbits live close to death and when death comes closer than usual, thinking about survival leaves little room for anything else.”
“A wild animal that feels that it no longer has any reason to live reaches in the end a point when its remaining energies may actually be directed toward dying.”
“Rabbits need dignity and, above all, the will to accept their fate.”
Another film that I like that I want to draw inspiration from is Bambi (1940). The fight scene between Bambi and the rival buck/Ronno is very visually stunning with dark shadows and harsh lighting and colours creating a very intense atmosphere. I thought it would look incredible to try to replicate that style for the more intense lake scene of our film.
I also went on Pinterest and put together a board of illustrations of forests/rabbits and wolves to get an idea for the kind of aesthetic we could go for.
I looking through illustrations of forests, I thought it would be really nice to maybe attempt to give the backgrounds an almost watercolour-like texture to make the main characters stand out more.
Another reference I was looking at was the game Ori and the Blind Forest.
I only began to play this game rather recently, and instantly fell in love with it’s painterly art style and gorgeous atmosphere. How the game instills a sense of dread with little to no dialogue is remarkable.
The tone is bleak and mournful, and is established purely through the visuals and the soundtrack. Our hero, Ori, is a white, glowing beacon of hope in the age of decay and fear.
I would love to create something as visually stunning as Ori and the Blind Forest.
Callum Luckwell’s research on the Major Project. I didn’t want to just regurgitate everything he found/said so here is a handy link.
As a part of our Major Project, I delved into research into Anxiety, the disorders associated with it and what sort of ways in which we can portray this throughout our Short Film.
Initially I contacted a friend of mine, Dr. Ryan Oakley, a Mental Health Counselor and acquired his help in both tracking down valuable resources to inform myself from, and getting some aide directly from him in understanding how to better portray it.
One of the first sights I stumbled on was this article from NPR.org
From this I got an initial direction of where to look for animals that were all capable of feeling anxiety in the same way a Human would.
The Initial list consists of:
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Callum is the one who did most of the research on the disorder in the early stages of the project, whereas I looked at other media that portrayed anxiety.
Alfred Hitchcock’s masterpiece is about an agoraphobic man named Scottie who also suffers from vertigo following a traumatic event in his past. Scottie’s dissociation and descent into madness is symbolised by a recurring spiral shape that often appears in the character’s eye. There is also the recurring motif of twin pillars. In fact, the entire film is full of psychedelic imagery (which I suppose was commonplace at the time, but not in a horror/thriller) which lends itself to a very surreal and unsettling film.
BoJack Horseman (2014 -)
Netflix’s most depressing cartoon was a big inspiration for this project. The show is also the subject of my upcoming thesis so I felt that it was only right to revisit it as a potential inspiration for the major project. BoJack Horseman is a show about a depressed horse who was a big-show television star in the 90s but has since lost all meaning in his life. A recurring motif in the show is water: this could be in the form of a lake, a swimming pool or an ocean. The water is always brought up whenever our titular character is feeling overwhelmed by life or by his own questionable choices.
One of the darkest moments of the show involves water, when BoJack admits exactly how he would like to die:
One of the most memorable episodes of the show (Episode 3×04) takes place entirely underwater, and features absolutely no dialogue.
In this episode, BoJack is thrust into a surreal and unfamiliar world, and is caught of guard not only by the culture-shock, but by the overwhelming responsibility of caring for a lost baby seahorse, as well as juggling the dozens of promotional appearances in various clubs and theatres to advertise his new movie. During the entirety of this episode, BoJack appears lost and unsure of what to do. He is trapped by the water. All of the native sea life can communicate no bother, but BoJack is stuck in silence, unable to even hear what the sea creatures are saying. Life is muffled and stifling. He is also confined to the ocean floor, where he walks along the seabed while several species of fish are able to swim above him. The climax of the episode reveals that BoJack embraces the opportunities that water can provide, and swims out of a second storey window completely unharmed, and doesn’t fall to his death as he predicted. He conquers the overwhelming weight of the ocean and instead sees it as a medium of opportunity.
There is also an episode which takes place almost entirely in BoJack’s mind, and gives his depression a voice. During the entire episode BoJack’s inner monologue can be heard, and is given it’s own chaotic art style. It is a brutal portrayal of depression.
BoJack Horseman would serve as one of the biggest inspirations for our short film, as we admired its use of water to symbolise being overwhelmed, but also its surrealism and its effectiveness in making the world seem all the more unfamiliar and terrifying.
There are also dozens of other films and television shows that touch on the topic of mental illness but few decide to express the disorders in a very visual manner.
This year we were thrust head first into the project I have been looking forward to every since I first joined the course in 2014. Over three years I had compiled a long list of ideas for an animated short (which is what I really wanted to make). These most of these projects included dragons which would be an absolute nightmare to animate, especially for a longer project. However, I did want the theme of the short film to be something that I personally care about and that I would be invested in over the 10 months or so of production.
I talked to my teammate, Callum Luckwell, about what kind of story he would like to tell. He expressed that he was excited about the possibility of animating a horror film, but not one with a lot of jumpscares. He wanted to make a horror film with a heavy, foreboding atmosphere and creepy visuals. He pitched an idea called “The Diver” which was about a man from the Victorian times being drawn to the ocean in the middle of the night and deciding to dive to the bottom of the sea, where he is inevitably eaten by a massive deep-sea creature. Though we both loved the idea, we realised that it would be technically unchallenging as most of the film would take place in the black ocean depths.
After throwing several ideas around, I proposed to my teammate that we could possibly create a film about anxiety disorders. We were both hesitant at first, knowing that short films about mental illness don’t exactly sit well with the lecturers, but after some discussion we figured out how it could work.
Our plan is to keep the whole anxiety metaphor subliminal, with the main focus of the story being on one character’s journey to overcome his/her fears and be accepted by his/her friends and family. The allusion to mental illness would not be a limitation, but rather an opportunity to showcase some intense visuals and turn a simple story about a character overcoming fear into a gigantic, terrifying experience.