As I wanted to give our short film the aesthetic of Ori and the Blind Forest (2015) I went looking for some behind the scenes videos and came across this gem from the lead animator of the game.
It is a wonderful and comprehensive presentation about how the tiny team working at Moon Studios managed to make an absolutely beautiful game whilst overcoming their limitations (team size, experience etc).
A lot of the presentation is to do with game design which isn’t really relevant, but it is still fascinating to see how everything came together.
I put together this spreadsheet to make sure that the rest of the team would animate and organise their scenes and animation so there would be no unnecessary frames to render, and so everyone could communicate easily when it comes to scenes.
While researching various companies that had made cinematics for video games I suddenly remembered Blur; they had made the beautiful realistic looking cinematics for games such as The Elder Scrolls Online, Dishonoured 2, Knights of the Fallen Empire: Sacrifice, the “descending into Hell” scene from South Park: Bigger, Longer and Uncut and most recently provided many of the visual effects to Deadpool (2016).
Their style, though unique, always captures the essence of the original source, whether it be the fantastical landscapes of The Elder Scrolls or the the over-the-top craziness of South Park. We wanted to do as much justice to the source material as we possibly could by adopting the values of Blur and applying them to our project.
One of the features William from BillyGoat made very clear was that he wanted us to insert as many references and Easter Eggs as possible into our cinematic. These would include tiny details that wouldn’t be distracting to the audience, but interesting and witty if you look closely enough. Examples we came up with include: