I was moved to a new world, this time is was the plant world Exsecula, a gigantic planet-sized carnivorous organism that travelled the galaxy in search of planets to eat.
This weeks challenge was to add colour to our project, and we were given the theme of Christmas.
The planet from the outside looks like a giant tangle of roots with several longer ones trailing behind it like a comet’s tail. It has one orifice, like a sea urchin, which engulfs its prey (any unsuspecting planet) and harnesses all its energy to power Exsecula on its search for yet more prey.
I tried this tonal exercise that Conann showed us. By scribbling in black and white on the background and then framing six areas and trying to see an image in each panel. I guess maybe it’s because I was watching this
while drawing that I saw organic creatures and landscapes while drawing.
1. A weird below angle of an eel swimming across the surface of a pond or river. with some weeds growing from the riverbed.
2. A close up of a dinosaur or dragon’s eye.
3. A shot of a river with a tree or old castle on the left
4. A dramatic shot of an owl flying.
5. A large marine predator like a liophleurodon or mesosaur
6. Someone reaching into a dimly lit pool of water.
Do not diss the camera zoom. That had me nearly wetting myself with laughter (gets slapped for blowing own trumpet again)
I actually really liked how this ended up. His movements are calm and inquisitive at the beginning and then sharp and frantic when he spots Wormy. Though there are a few issues with the antenna and his knee I think overall it gets the job done of exploring basic mechanics in a one-legged character.
The blood splatter, background and camera swoop were just funny little extras I played around with, though I think the zoom really adds to the humour and the effect I was going for in the last second. The slight glance upwards of the character was mean to be a visual representation of “oh crap what have I done I just killed a man” and I think the camera accentuates that feeling.
T’was time to bring out the basic mechanics rig. Carl Legman.
In our group we decided on a common theme for all our individual animations. We all agreed that Carl should be attacked from offscreen whether this be in the form of random polygons, a barrel, a cube, a football or Wormy (Spermy ( ͡° ͜ʖ ͡°) was also going to make an appearance but things got overcomplicated).
We decided to use filmed references for this, I volunteered to have my shoelaces tied together and be filmed having objects thrown at my face. This was surprisingly fun and hopefully came in handy for the other group members.
Overall I think this is my favourite animation so far. I like the consistent swirliness of the tail and how it follows the ball around the course without going all weird or changing direction. The only thing I’m maybe a bit iffy about is how it stops. I think maybe it should have travelled further up the sides of the halfpipe before coming to a complete rest (and the tail just kind of wiggles), but apart from that the sperm is adequate ( ͡° ͜ʖ ͡°)
THE BALL NOW HAS A TAIL AND LOOKS LIKE A SPERM! ( ͡° ͜ʖ ͡°)
I started by researching how other animators have planned out the movement of a tail: (it was actually quite awesome how many of my Youtube friends and peers appeared when I researched this)
Generally, a tail will reflect how fast a character is moving. If it flops up and down drastically the character may not be moving very fast, like a squirrel, for example. But if it follows the main line of action of the character or creature (owner) with very little or no flopping then the character is moving very fast. I remembered this for the animation and tried my best to create the believable movement of the tail as it followed the line of action of the ball as well as responding to the drastic change of course like when the ball hits the wall or platform.