For our first assignment of the module we were tasked with creating an image for the “New Narratives” and the “Imaging and Data Visualisation” modules on the animationbelfast.com website. First of all we began by noting several key words and phrases from the module summaries: New Narratives:
We named out game Curatrix which is Latin for Guardian. The final outcome is that the creature, or Guardian, is projected into the real world through a hologram projector in the palm of the glove. The creature’s actions and stats are controlled through different hand motions or through the flip-up screen on the back of the hand.
To conclude the segment on the virtual pets, we decided to stick with this idea. The pets would be completely customizable, making them unique to each player, and would live within the watch. You would have to feed it, level it up and battle it with friend’s creatures. We ended up calling these creatures Guardians. Below are two examples of Guardians.
Our initial response to the previous team’s ideas were that they were a bit silly. We tried to think of many ways to make the concept of physically entering a digital world seem at least partially plausible but to no avail. It was time to break out the concept wall.
An concept we really felt drawn to was the idea of bringing the digital world into reality instead of the old idea of making the digital world reality. We looked at many different sources of inspiration
So after registration and many tiresome scavenger hunts we were split up into teams of 5 or 6 and were given a team assignment. Originally we were supposed to create a video game to help people with and without autism understand the illness better, then we got switched around and had to carry on from where another team left off. Their task (which was now ours) was to create a watch game.