Category Archives: Creative Development

Running into some issues

Unfortunately, the resulting scene became too big to be supported on any computer that we found, and refused to render.

Laying Out The Abyss

After collecting the models created by my team mates, I took upon the task to place all the assets into the Valley to make it look like a natural scene.

The scene would consist of several “stages”:

  • Cranes
  • Observation Deck 1
  • Observation Deck 2
  • Crash Site
  • Residential Area with crash
  • Storage Area
  • Refinery and Mine Shaft