Unfortunately, the resulting scene became too big to be supported on any computer that we found, and refused to render.
Category Archives: Creative Development
Laying Out The Abyss
After collecting the models created by my team mates, I took upon the task to place all the assets into the Valley to make it look like a natural scene.
The scene would consist of several “stages”:
- Cranes
- Observation Deck 1
- Observation Deck 2
- Crash Site
- Residential Area with crash
- Storage Area
- Refinery and Mine Shaft
Sandbags Finished
Plank Finished
Luger Pistol Finished
Based on the Luger pistrol that was popular in the 1920s to 1940s
Fence Finished
Car Finished
Bullet
Castle Borealis – Palace of the Ice Wyrms (Finished)