Category Archives: Creative Development

Laying Out The Abyss

After collecting the models created by my team mates, I took upon the task to place all the assets into the Valley to make it look like a natural scene.

The scene would consist of several “stages”:

  • Cranes
  • Observation Deck 1
  • Observation Deck 2
  • Crash Site
  • Residential Area with crash
  • Storage Area
  • Refinery and Mine Shaft