After adding some movement in the neck, head, shoulders, eyes and arms the overall animation appears to look a lot more natural. I also added a gentle camera zoom along with substituting the audio with the more cinematic sounding segment to make the character seem all the more threatening. Overall I am very pleased with the result.
The audio I decided to use was an extract from one of my favourite games of all time, Portal 2. The reason why I chose audio from this game is because all of the characters are mouthless robots, so there’s no possible way for me to copy their mouth movements.
I chose this scene to animate because of the heightened emotion of the characters and the intense facial expressions that could be made if only the characters were human.
As someone who has been animating for almost a decade, I am very familiar with lip syncing. Some examples of my work are in these videos below.
So, all in all, I’m fairly well versed in the moving of mouths to the sound of voices. It was only a matter of transferring my knowledge into 3 Dimensions.