Category Archives: Maya Exercises

It puts the texture on it’s skin or else it gets the hose again

Sub Surface Scattering

A “skin” texture test of light passing through flesh
A more exaggerated colour scheme to further show off the effect
Sub Surface Scattering (sphere) in comparison to a Lambert (cylinder)

Lights III

Global Illumination

Final gathering added. Light and colour from the Image Based Lighting (IBL) is being reflected onto the surface of the shape.
Global Illumination + glow emmission from the IBL. The lower cylinder has been coloured red to emphasis the global illumination. The colour now shines on the lower parts of the sphere.