Lighting Ambient Occlusion October 29, 2015 AnnaMccraith Leave a comment Ambient Occlusion Instead of manually applying area lights, ambient occlusion automatically creates bounce lighting effects.
Lighting Let’s defy some physics! October 29, 2015 AnnaMccraith Leave a comment Light Linking Using the relationship editor, I made it so the light that was affecting the sphere and cylinder did not effect the ground plane, and vice versa: the light affecting the ground plane did not effect the shapes.
Lighting, Maya Exercises It puts the texture on it’s skin or else it gets the hose again October 29, 2015 AnnaMccraith Leave a comment Sub Surface Scattering A “skin” texture test of light passing through flesh A more exaggerated colour scheme to further show off the effect Sub Surface Scattering (sphere) in comparison to a Lambert (cylinder)
Lighting, Maya Exercises Lights III October 29, 2015 AnnaMccraith Leave a comment Global Illumination Final gathering added. Light and colour from the Image Based Lighting (IBL) is being reflected onto the surface of the shape. Global Illumination + glow emmission from the IBL. The lower cylinder has been coloured red to emphasis the global illumination. The colour now shines on the lower parts of the sphere.
Lighting, Maya Exercises Maya Exercises – Lighting October 29, 2015 AnnaMccraith Leave a comment 3 Point Lighting: One light used at the back that will highlight the edge of the shape Second spotlight added to accentuate the rest of the shape and give us an idea of volume Third spotlight added to fill out the rest of the black areas, to make the shape more 3 dimensional and to add bounce lighting.
Lighting, Maya Exercises More lighting October 29, 2015 AnnaMccraith Leave a comment Glass shading Glass shader with a thick physical glass texture and image based lighting Thin glass texture with image based lighting