Category Archives: Lighting

Ambient Occlusion

Ambient Occlusion

ambient_occlusion_01
Instead of manually applying area lights, ambient occlusion automatically creates bounce lighting effects.
Advertisements

Let’s defy some physics!

Light Linking

light_linking_01
Using the relationship editor, I made it so the light that was affecting the sphere and cylinder did not effect the ground plane, and vice versa: the light affecting the ground plane did not effect the shapes.

Lights III

Global Illumination

final_gathering_01
Final gathering added. Light and colour from the Image Based Lighting (IBL) is being reflected onto the surface of the shape.
final_gathering_02
Global Illumination + glow emmission from the IBL. The lower cylinder has been coloured red to emphasis the global illumination. The colour now shines on the lower parts of the sphere.